We have a very exciting VWBPE Legacy conference ahead. The dates are March 29th – April 1. And we still need the critical volunteers who help it happen!
Every year at VWBPE, our volunteers have provided an outstanding level of support to conference participants and presenters. If you would like to be included, we would love to have you. The Call for Volunteers is available for you to sign up at https://vwbpe.org/volunteer.
We are still looking for volunteers to fill the following roles:
(“Meet & Greet”)
(“Parcel Managers”)
For questions, please contact Elli Pinion, Volunteer Chair, through the volunteer signup form.
We cannot do this without our wonderful volunteers! We look forward to working with you.
Remember!
It is not too late to submit your questions for Ebbe and Drax! You can send them, here: https://vwbpe.org/conference/vwbpe-2017-above-the-book-question-submittal.
Check out the VWBPE website for more information about the conference. We have some very exciting keynote speakers lined up. You won’t want to miss it!

THE UPLIFT: Immersive Theatre
March 17 – 10:00 AM SLT/PT
60 minutes
OSCC Grid > Meta: Imagine you are in a theatre and the stage changes not just once or twice or after a break – The change IS the format. That sounds not difficult in the Meta, but there are mighty monsters you have to fight. You reduce the number of spectators, you say: “Don’t wear attachments, no scripts, reduce render depth.” You restart the sim, you pre-rez textures, but at the performance nothing is working well. Take THE UPLIFT and see how it can work.

EngageXR for Teaching a Language
March 23 – 2:00 PM SLT/PT
90 minutes
EngageXR:: EngageXR is a VR platform that provides educators with the tools that can be used to create an immersive classroom that can engage students in meaningful learning experiences. Teachers can record interactions and have their students watch themselves during activities that include role-play or scenario-based learning. Immersive effects and other tools help students visualize vocabulary words or create their own projects that can be saved or recorded for feedback.